Skip to main content

Navigation

  • Resources
    • User Guide
    • Light Academy
    • Node Reference
    • Issues
    • FAQ
    • Glossary
  • Answerhub
  • Lightact Cloud
  • Feedback
    • Feature request
    • Report a bug
  • Lightact
Lightact Support
  • Login
  • Resources
    • User Guide
    • Light Academy
    • Node Reference
    • Issues
    • FAQ
    • Glossary
  • Answerhub
  • Lightact Cloud
  • Feedback
    • Feature request
    • Report a bug
  • Lightact

UV mapping

  1. UV mapping
Projection mapping

Projection mapping

Projection mapping in Lightact is done in 3 steps: Create objects in the Visualizer which have content mapped on them. These objects can be either video screens or UV mapped objects. Create virtual projectors in the Visualizer. Their position and properties (throw ratio etc.) should match their real-world positions and … Continued
projectors, UV mapping March 3, 2018 Projection mappingMitja Prelovsek
UV mapped objects

UV mapped objects

UV mapping tells a computer how to apply a texture to a 3D object. We’ll start this tutorial by importing an already mapped cube thus making the assumption that you know how to create a UV mapped cube in a 3D modeling software. We import a UV mapped object by … Continued
projectors, UV mapping March 3, 2018 Projection mappingMitja Prelovsek
Using virtual projectors

Using virtual projectors

Virtual projectors are digital representations of real projectors. They act as a camera in the Visualizer which means the content is already warped to the objects they see. If you went through the previous chapter you should already have a cube with a texture applied to it in the Visualizer. Now, … Continued
projectors, UV mapping March 3, 2018 Projection mappingMitja Prelovsek
Warping, blending and output setup

Warping, blending and output setup

If you’ve completed the previous chapter you should have a cube in the Visualizer with a texture applied to it. You should also have a projector aimed at the cube with the cube listed as one of the Included objects. If you open the View tab of the projector and … Continued
projectors, UV mapping March 5, 2018 Projection mappingMitja Prelovsek

Chapters

open all | close all

Questions?

ASK ON ANSWERHUB

Page Info

  • Skill level: Beginner
  • Tags: projectors UV mapping
  • Lightact Release: 3.0.0
  • Page last updated: February 1, 2019

Explore

PreviousNext

By Skill Level:

Advanced Beginner Intermediate

By Tag:

2d scene 3d scene Art-Net audio audio input Cloud codec computer vision content flow csv depth devices DMX eDMX fft Fixture flow control general glsl gui hap image interactivity interpolation layouts license lighting LightNet LightSync lua manager microphone midi MOG2 monitoring NDI nerian nodes obj openCV optical flow optimisation OSC Particle systems performance processing projectors realsense realtime reliability shader spout stereocam string syncing TCP text texture processing Thrower UDP ue4 UI usb camera UV mapping video capture video playback video screens virtual reality visualizer vr webcamera WebUI

By Release:

3.0.0 3.0.1 3.0.2 3.0.3 3.0.4 3.0.5 3.0.6 3.1.0 3.1.1 3.1.2 3.1.3 3.1.4 3.2.0 3.2.1 3.2.2 3.2.3
© 2019 Lightact Support.