In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
In this course you’ll learn about projection mapping features in Lightact.
In most cases, Lightact outputs content either through video or eDMX (there is also audio, but we’ll talk about it elsewhere). In this article, we’ll talk about the path the content takes before it is output through Lightact’s video or Ethernet outputs. Content Layers Content layers are structures which have … Continued
Projection mapping in Lightact is done in 3 steps: Create objects in the Visualizer which have content mapped on them. These objects can be either video screens or UV mapped objects. Create virtual projectors in the Visualizer. Their position and properties (throw ratio etc.) should match their real-world positions and … Continued
UV mapping tells a computer how to apply a texture to a 3D object. We’ll start this tutorial by importing an already mapped cube thus making the assumption that you know how to create a UV mapped cube in a 3D modeling software. We import a UV mapped object by … Continued
Virtual projectors are digital representations of real projectors. They act as a camera in the Visualizer which means the content is already warped to the objects they see. If you went through the previous chapter you should already have a cube with a texture applied to it in the Visualizer. Now, … Continued
If you’ve completed the previous chapter you should have a cube in the Visualizer with a texture applied to it. You should also have a projector aimed at the cube with the cube listed as one of the Included objects. If you open the View tab of the projector and … Continued