In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
This is an introduction to Lightact’s powerful Art-Net mapping. Learn about Fixture Editor, Fixture Connections and Fixture Placements to quickly map thousands of DMX pixels.
This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
Layer Layouts give you the power to playback or create real-time content in an intuitive, visual and 100% flexible way. The same visual node-based approach is used in all layer types, be it regular layers, 2D or 3D scenes. Nodes The main building block in any Layout is a node. … Continued
Lightact has several easing functions. To very quickly clarify what easing functions do: they map an incoming float range (usually it’s from 0-1) to a different 0-1 range. Easing functions, along with their curves are shown below and the numbers in front of their names are how you call upon them. … Continued
Lightact has several interpolation nodes. They are used to slowly move the value of a variable towards a target. They are usually used when you want to make a value of a variable, be it a Float, Vec2, Vec3 or Color, to slowly follow a target. Some of the nodes … Continued
Lightact allows you to write Lua scripts where each exposed function is represented as a node. Lightact encourages you to write your Lua scripts in your favorite IDE or Text editor (such as Notepad++). Once you save them into a file, you can import them as an Asset and use … Continued
Lightact’s Layer Layout system can be used in a very flexible variety of ways. However, we’ve also integrated functionalities which enable you to create your show in a more traditional way. For example, by fading the content in and out based on layer, sequence or marker times. In this guide, … Continued