In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
This is an introduction to Lightact’s powerful Art-Net mapping. Learn about Fixture Editor, Fixture Connections and Fixture Placements to quickly map thousands of DMX pixels.
This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
Lightact can directly control lighting through one of Ethernet-based lighting control protocols. We refer to them as eDMX, among which Art-Net is the most common. There are several eDMX features in Lightact that make the process of setting up your projects easier, such as eDMX fixture sequences and Custom fixture … Continued
If you open Devices window by going to Window top menu and clicking on Devices (or by pressing F7) you can insert an Art-Net node by right-clicking somewhere in the empty area and hovering above Art-Net node and clicking on Add new. A new popup window will open where you … Continued
What if you have a lot of eDMX fixtures in the Visualizer? Then you could manually set their Start channels and Start universes so that they neatly take up available DMX real-estate, so that there are not too many gaps in between. But that would obviously be very tedious and prone … Continued
Fixture placement is a feature that allows you to place a large number of fixtures at the same time. You can create a fixture placement either with an obj or a csv file and in this guide we’ll explain the process using obj file. In short, Lightact can analyze the objects … Continued
Fixture placement by csv file is a feature that allows you to place a large number of fixtures based on a comma delimited file (csv). You can use a comma, a semicolon or a tab as the delimiter and below you can see an example of a file delimited by a … Continued