In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
This is an introduction to Lightact’s powerful Art-Net mapping. Learn about Fixture Editor, Fixture Connections and Fixture Placements to quickly map thousands of DMX pixels.
This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
By the end of this tutorial, you’ll create a simple eDMX fixture in Lightact and send content to it using Art-Net control protocol. Before we can send content to an eDMX fixture in Lightact, we first have to send it to a canvas. We’ve covered the required steps to do … Continued
In most cases, Lightact outputs content either through video or eDMX (there is also audio, but we’ll talk about it elsewhere). In this article, we’ll talk about the path the content takes before it is output through Lightact’s video or Ethernet outputs. Content Layers Content layers are structures which have … Continued
In Preferences window you set up the preferences of the program. Most of these are saved in the registry so they are project-independent. If you click The windows is split into tabs which we will describe below. General In General tab you can set: Incremental saving: enables or disables incremental … Continued
If you open Devices window by going to Window top menu and clicking on Devices (or by pressing F7) you can insert an Art-Net node by right-clicking somewhere in the empty area and hovering above Art-Net node and clicking on Add new. A new popup window will open where you … Continued
What if you have a lot of eDMX fixtures in the Visualizer? Then you could manually set their Start channels and Start universes so that they neatly take up available DMX real-estate, so that there are not too many gaps in between. But that would obviously be very tedious and prone … Continued
Fixture placement is a feature that allows you to place a large number of fixtures at the same time. You can create a fixture placement either with an obj or a csv file and in this guide we’ll explain the process using obj file. In short, Lightact can analyze the objects … Continued
Fixture placement by csv file is a feature that allows you to place a large number of fixtures based on a comma delimited file (csv). You can use a comma, a semicolon or a tab as the delimiter and below you can see an example of a file delimited by a … Continued