In this course, you will set up the integration between Lightact and Unreal Engine and go through a few simple tasks.
This course gives step-by-step introduction to integrating Lightact with 3rd party devices over TCP/UDP/OSC/MIDI and other types of messaging. Most approaches are very similar so you should be able to understand most integration just by watching one.
Art-Net is one of the most popular protocols for transmitting DMX data over the network. Lightact can both send and receive this type of data. Lightact can also receive Art-Net timecode. In this chapter, we’ll walk through setting up an Art-Net node to send DMX data to. We’ll also set … Continued
Lightact works with various USB cameras and video capture cards. They both use the same interface in the Devices window, which has been tested with various types of USB cameras and Datapath video capture cards. To read a texture from a video capture source the first step is to insert … Continued
To import a video camera stream open Devices window by going to Window top menu and clicking on Devices (or by pressing F7). IP Cameras To import a video stream from an IP camera you first have to insert an IP camera node into the Devices window. We do that … Continued
Lightact allows you to send and receive TCP, UDP or OSC messages. The key differences between them are: UDP: an internet messaging protocol (User Datagram Protocol), that is very common in entertainment. It’s very fast but you don’t get a confirmation of a successful transmission. Art-Net is based on that … Continued
Lightact allows you to send and receive OSC messages. OSC stands for Open Sound Protocol (opensoundcontrol.org | Wikipedia page). The protocol is built on UDP but includes some features that make it more useful for entertainment. For example, an OSC packet can include several variables of different types. Receiving OSC To receive … Continued
Spout is a framework allowing you to share texture between different Windows applications. You can read more about it here. Lightact allows you to both send and receive textures with spout. Sending spout To send a texture from Lightact using spout you should first open the Devices window by pressing … Continued
Newtek’s NDI is a network texture streaming protocol. It allows you to stream textures between several devices on the network. Lightact allows you to receive a texture from several NDI sources and transmit several textures with NDI. Sending NDI In order to send a texture using NDI, we open the … Continued