In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
This is an introduction to Lightact’s powerful Art-Net mapping. Learn about Fixture Editor, Fixture Connections and Fixture Placements to quickly map thousands of DMX pixels.
This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
In this tutorial, we will take a video file and output it to a video screen. The real video screen connected to our computer has Full HD resolution (1920 x 1080), so ideally you’ll have the same setup. If that’s not the case, don’t worry. You’ll be able to follow … Continued
In this tutorial we’ll take a video file and output it to a projector. As this is a beginner’s tutorial we’ll assume you want to project onto a straight surface and not on a 3D object. We will model the projection surface with a video screen. Luckily for us, we … Continued
Lightact media server works seamlessly with Unreal Engine 4 (UE4). This means that it can send and receive textures from UE4 and it can also send variables to UE4. This allows you to use Lightact’s media server functionalities with Unreal Engine’s rendering capabilities. In this tutorial, we’ll go through the … Continued
In most cases, Lightact outputs content either through video or eDMX (there is also audio, but we’ll talk about it elsewhere). In this article, we’ll talk about the path the content takes before it is output through Lightact’s video or Ethernet outputs. Content Layers Content layers are structures which have … Continued