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Art-Net

  1. Art-Net
Introduction to Lightact

Introduction to Lightact

In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
Art-Net, content flow, DMX, eDMX, gui, layouts, lighting, nodes, projectors, video playback, video screens, WebUI September 28, 2018 Lighting Programmer, Unreal Engine Creator, Video ProgrammerMitja Prelovsek
Lighting Control

Lighting Control

This is an introduction to Lightact’s powerful Art-Net mapping. Learn about Fixture Editor, Fixture Connections and Fixture Placements to quickly map thousands of DMX pixels.
Art-Net, content flow, DMX, eDMX, lighting, nodes September 28, 2018 Lighting ProgrammerMitja Prelovsek
Real-time Rendering

Real-time Rendering

This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
Art-Net, content flow, DMX, eDMX, lighting, nodes September 28, 2018 Lighting ProgrammerMitja Prelovsek
Devices

Devices

This course gives step-by-step introduction to integrating Lightact with 3rd party devices over TCP/UDP/OSC/MIDI and other types of messaging. Most approaches are very similar so you should be able to understand most integration just by watching one.
Art-Net, devices, midi, TCP, UDP September 28, 2018 Lighting Programmer, Video ProgrammerMitja Prelovsek
Output to an Art-Net fixture

Output to an Art-Net fixture

By the end of this tutorial, you’ll create a simple eDMX fixture in Lightact and send content to it using Art-Net control protocol. Before we can send content to an eDMX fixture in Lightact, we first have to send it to a canvas. We’ve covered the required steps to do … Continued
Art-Net, eDMX February 20, 2018 Quick start guidesMitja Prelovsek
Content flow

Content flow

In most cases, Lightact outputs content either through video or eDMX (there is also audio, but we’ll talk about it elsewhere). In this article, we’ll talk about the path the content takes before it is output through Lightact’s video or Ethernet outputs. Content Layers Content layers are structures which have … Continued
Art-Net, content flow, eDMX, projectors, video screens August 1, 2017 Getting startedMitja Prelovsek
Preferences window

Preferences window

In Preferences window you set up the preferences of the program. Most of these are saved in the registry so they are project-independent. If you click The windows is split into tabs which we will describe below. General In General tab you can set: Incremental saving: enables or disables incremental … Continued
Art-Net, eDMX, performance, WebUI June 8, 2018 Getting startedMitja Prelovsek
eDMX fixtures

eDMX fixtures

Lightact can directly control lighting through one of Ethernet-based lighting control protocols. We refer to them as eDMX, among which Art-Net is the most common. There are several eDMX features in Lightact that make the process of setting up your projects easier, such as eDMX fixture sequences and Custom fixture … Continued
Art-Net, DMX, Fixture, lighting February 22, 2018 eDMX LightingMitja Prelovsek
Mapping DMX universes

Mapping DMX universes

If you open Devices window by going to Window top menu and clicking on Devices (or by pressing F7) you can insert an Art-Net node by right-clicking somewhere in the empty area and hovering above Art-Net node and clicking on Add new. A new popup window will open where you … Continued
Art-Net, DMX, eDMX, lighting February 22, 2018 eDMX LightingMitja Prelovsek
Fixture connections

Fixture connections

What if you have a lot of eDMX fixtures in the Visualizer? Then you could manually set their Start channels and Start universes so that they neatly take up available DMX real-estate, so that there are not too many gaps in between. But that would obviously be very tedious and prone … Continued
Art-Net, DMX, eDMX, lighting February 22, 2018 eDMX LightingMitja Prelovsek
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Page Info

  • Skill level: Intermediate
  • Tags: Art-Net DMX eDMX lighting
  • Lightact Release: 3.0.0
  • Page last updated: November 30, 2018

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