This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
Real-time Rendering Overview | LightactLightact offers several ways for real-time rendering: 2D scenes, 3D scenes and Unreal Engine integration. In this tutorial series, we discuss what is the purpose of all 3 of them.
Real-time Rendering - 2D scenes | LightactThis tutorial walks you through creating a simple texture in a 2D scene. It explains how you can create graphical elements such as a circle, rectangle and others, render them to a texture and then pass this texture to a regular layer.
3D Scenes and 3D Particles | LightactThis tutorial explains what are 3D scenes and walks you through the process of creating a simple 3D particle system.
3D Particles with a Texture Emitter | LightactIn this tutorial, we explain how to create particles from textures. We push a webcam feed into an Optical Flow analyzer and use the result as the source of a texture particle emitter in Lightact.
Audio Reactivity & Visualisation | LightactThis video walks you through audio visualisation features in Lightact. We'll talk about Fast-Fourier-Transforms (FFT) and how you can use it to make your project react to audio.