Video reader

Constructs a continuous Texture structure from video asset.

Video reader in Lightact's Layer Layouts visual scripting system.
Screenshot of Video reader node.

Inputs

TypeNameDescription
BoolTruth value
LoopA boolean value
FloatStores floating-point value
VolumeA float value
FloatStores floating-point value
Start atA float value
FloatStores floating-point value
End atA float value
FloatStores floating-point value
Fade inA float value
FloatStores floating-point value
Fade outA float value
BoolTruth value
Ignore PauseA boolean value
StringSequence of characters
FilepathString value
BoolTruth value
Always begin at Start atA boolean value
FloatStores floating-point value
SpeedA float value

Outputs

TypeNameDescription
TextureGl texture element
OutputReturns a gl::Texture2dRef data structure
IntStores whole number value
FrameReturns an integer value
FloatStores floating-point value
PositionReturns a float value
FloatStores floating-point value
DurationReturns a float value
IntStores whole number value
LoopsReturns an integer value
BoolTruth value
isPlayingReturns a boolean value