HAP video reader

Constructs a continuous Texture structure from video asset.

HAP video reader in Lightact's Layer Layouts visual scripting system.
Screenshot of HAP video reader node.

Inputs

TypeNameDescription
BoolTruth value
LoopA boolean value
FloatStores floating-point value
VolumeA float value
FloatStores floating-point value
Start atA float value
FloatStores floating-point value
End atA float value
FloatStores floating-point value
Fade inA float value
FloatStores floating-point value
Fade outA float value
BoolTruth value
Ignore PauseA boolean value
StringSequence of characters
FilepathString value
BoolTruth value
Always begin at Start atA boolean value

Outputs

TypeNameDescription
TextureGl texture element
OutputReturns a gl::Texture2dRef data structure
IntStores whole number value
FrameReturns an integer value
FloatStores floating-point value
PositionReturns a float value
FloatStores floating-point value
DurationReturns a float value
IntStores whole number value
LoopsReturns an integer value
BoolTruth value
isPlayingReturns a boolean value