Texture emitter

Generates a particle system point emitter from input texture.

Texture emitter in Lightact's Layer Layouts visual scripting system.
Screenshot of Texture emitter node.

Inputs

TypeNameDescription
TextureGl texture element
TextureA gl::Texture2dRef data structure
Vec3Group of float values
StartA vec3 data structure
Vec3Group of float values
StopA vec3 data structure
FloatStores floating-point value
Particle countA float value
FloatStores floating-point value
TimeA float value
FloatStores floating-point value
DelayA float value
BoolTruth value
EmitA boolean value

Outputs

TypeNameDescription
3d particle emitterParticle emitter structure
OutputReturns 3d particle system emitter data structure