There are many different types of node connections and each type carries a different kind of data. They are listed below for your reference.

TypeDescription
Bool
Truth value
Bool
Array of truth values
Color
Value represented by four channels - each ranging from 0 to 255
Texture
Gl texture element
Float
Stores floating-point value
Float
Stores array of floating-point values
Int
Stores whole number value
Int
Stores array of whole number values
Lifeline
An executable connection
Opencv mat class
String
Sequence of characters
Surface8u
CPU based image representation
Channel16u
16-bit image channel
Time_t
Time_t structure
Vec3
Group of float values
3d particle emitter
Particle emitter structure
3d particle definition
particle definition structure
3d particle behavior
Particle behavior structure
Kinect body joint map
Stores array of vec3 joint locations
Color cluster
Stores three pairs of float and color values
Float cluster
Stores three pairs of two float values
Vec2
Pair of float values
2d drawable element
2d drawable element structure
2d drawable particle system
2d particle system structure
2d particle emitter
2d particle emitter structure
2d particle definition
2d particle definition structure
2d particle behavior
2d particle behavior structure
String array
Stores array of sequences of characters
3d drawable element
3d drawable element structure
3d drawable particle system
3d particle system structure
Audio stream
Audio stream
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