Constructs a continuous Texture structure from video asset.

Screenshot of Video reader node in Lightact's Layer Layouts visual scripting system.
Screenshot

Inputs

Type Name Description
BoolTruth value
Loop A boolean value
FloatStores floating-point value
Volume A float value
FloatStores floating-point value
Start at A float value
FloatStores floating-point value
End at A float value
FloatStores floating-point value
Fade in A float value
FloatStores floating-point value
Fade out A float value
BoolTruth value
Ignore Pause A boolean value
StringSequence of characters
Filepath String value
BoolTruth value
Always begin at Start at A boolean value

Outputs

Type Name Description
TextureGl texture element
Output Returns a gl::Texture2dRef data structure
IntStores whole number value
Frame Returns an integer value
FloatStores floating-point value
Position Returns a float value
FloatStores floating-point value
Duration Returns a float value
IntStores whole number value
Loops Returns an integer value
BoolTruth value
IsPlaying Returns a boolean value
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