Creates a Spout Sender if it doesn’t exist yet and outputs a texture to it. The texture can be either from Game Viewport or a Texture Render Target. The Game Viewport option works only if you run inside Editor. It returns true if sending was successful or false if it wasn’t

spout sender node unreal engine
Screenshot

Inputs

Type Name Description
Name Spout Name Name of Spout Sender
Enum Send Texture From Determines the texture source type.
Texture Render Target 2D Object Reference Texture Render Target 2D Determines the texture render target if the Send Texture From input is set to Texture Render Target 2D.
Float Target Gamma Sets the target gamma.

Outputs

Type Name Description
Bool Return Value True if successful, false if not.
print

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