Creates a Spout Receiver if it doesn’t exist yet and outputs a material with that texture set as the diffuse color or a texture itself which you can use in your dynamic materials for example.
|Name||Spout Name||Name of Spout Sender|
|Material Instance Dynamic Object Reference||Mat||A reference to a material with spout texture set as diffuse color.|
|Texture 2D Object Reference||Texture||A reference to a texture 2D object.|
|Bool||Return Value||True if successful, false if not.|