Creates a Spout Receiver if it doesn’t exist yet and outputs a material with that texture set as the diffuse color or a texture itself which you can use in your dynamic materials for example.

spout receiver node unreal engine
Screenshot

Inputs

Type Name Description
Name Spout Name Name of Spout Sender

Outputs

Type Name Description
Material Instance Dynamic Object Reference Mat A reference to a material with spout texture set as diffuse color.
Texture 2D Object Reference Texture A reference to a texture 2D object.
Bool Return Value True if successful, false if not.
print

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