Constructs a time structure from inputs
A default layer node that is always alive
Converts color cvMat to grayscale cvMat structure
Converts a Texture value to a cvMat value
Converts grayscale cvMat structure to a binary cvMat structure
Converts texture structure to a black and white texture
Blue noise mask. A sharpening filter is applied to the input texture. Based on https://www.shadertoy.com/view/Md3GWf.
Outputs selected channel if it's within mask range. If output Full is TRUE, it always outputs 255.
Rotates input texture to a certain angle
Video Glitch. Based on https://www.shadertoy.com/view/4t23Rc. Contains random simplex noise displacement, RGB shifting and horizontal line patterns.