Construct a particle system description structure
Construct a particle system behavior structure from inputs
Renders child elements or system to layer framebuffer
Converts a string of 3 floats delimited with a Delimiter to Unreal Engine’s vector variable. This node is useful if you share a Vec3 or Vec2 Lightact variable with a Shared memory node. The 3 (or 2) coordinates get converted into a string with a delimiter. Screenshot Inputs Type Name … Continued
Read from Handle Name shared memory of Handle Size and outputs a map of strings to strings. The node expects JSON format which is output by JSON Memory Sharer node in Lightact. Screenshot Inputs Type Name Description String Handle Name Name of shared memory resource. Integer Handle Size Size in … Continued
Closes Spout Sender or Receiver in Unreal Engine. It needs to be called on End Play event on all Spout Senders and Receivers. Screenshot Inputs Type Name Description Name Spout Name Name of Spout Sender Outputs This node doesn’t have any outputs.
Creates a Spout Receiver if it doesn’t exist yet and outputs a material with that texture set as the diffuse color or a texture itself which you can use in your dynamic materials for example. Screenshot Inputs Type Name Description Name Spout Name Name of Spout Sender Outputs Type Name … Continued
Creates a Spout Sender if it doesn’t exist yet and outputs a texture to it. The texture can be either from Game Viewport or a Texture Render Target. The Game Viewport option works only if you run inside Editor. It returns true if sending was successful or false if it … Continued