When applying a texture to an imported OBJ UV mapped object, the texture was flipped.

Steps to reproduce

  1. Insert an imported OBJ object into the Visualizer
  2. Create a Texture Variable
  3. Apply this texture variable as the Source of the imported object.
  4. You’ll notice the texture is vertically flipped.

Workaround

Use a Texture Flip node to vertically flip the texture before applying it to the object.

Fixed in

3.2.3

print

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