In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
This is an introduction to Lightact’s powerful Art-Net mapping. Learn about Fixture Editor, Fixture Connections and Fixture Placements to quickly map thousands of DMX pixels.
This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
In this course, you will set up the integration between Lightact and Unreal Engine and go through a few simple tasks.
This course explains, through several use cases, the possibilities you have when using Lightact with Unreal Engine.
This course gives step-by-step introduction to integrating Lightact with 3rd party devices over TCP/UDP/OSC/MIDI and other types of messaging. Most approaches are very similar so you should be able to understand most integration just by watching one.
In this course you’ll learn about projection mapping features in Lightact.
In this tutorial, we will take a video file and output it to a video screen. The real video screen connected to our computer has Full HD resolution (1920 x 1080), so ideally you’ll have the same setup. If that’s not the case, don’t worry. You’ll be able to follow … Continued
By the end of this tutorial, you’ll create a simple eDMX fixture in Lightact and send content to it using Art-Net control protocol. Before we can send content to an eDMX fixture in Lightact, we first have to send it to a canvas. We’ve covered the required steps to do … Continued