Video reader node (and most likely other video playback nodes) too, displays last frame before refreshing back to the first frame after looping. Steps to reproduce Create a looping Sequence. Place a layer with an active Video reader node in it, but don’t put it at the beginning of the Sequence. … Continued
Go to marker node doesn’t work. Steps to reproduce Connect a Go to marker node to an active lifeline the software will crash Workaround None known Fixed in 3.1.1.
Blob tracking node is broken. Steps to reproduce Connect the node to a cvMat source and its cvMat output to a cvMat to texture node which should be connected to Render to canvas node. the texture won’t be passed to Render to canvas node and Lightact will probably crash. Workaround Not known. … Continued
cvMat resize node is broken. Steps to reproduce Connect the node to an active IP camera listener and cvMat to texture node which should be connected to Render to canvas node. the texture won’t be passed from IP camera listener to cvMat to texture node Workaround Use Texture resize node instead. … Continued
Texture warp node causes a crash. Steps to reproduce Create a Color palette (can be reproduced with other texture generators as well), Texture warp and Render to canvas node Connect them all together and connect Render to canvas to Run node Lightact crashes when the layer is alive. Workaround Use 2D … Continued
In this course, you will set up the integration between Lightact and Unreal Engine and go through a few simple tasks.
This course explains, through several use cases, the possibilities you have when using Lightact with Unreal Engine.
In this course you’ll learn about projection mapping features in Lightact.
There are 2 nodes dedicated to still image playback in Lightact: Image reader and Image slideshow reader. Both of them can play images in the following formats: .jpg, .png, .bmp, .jpeg and .gif. Image reader node Image reader node displays either one of the Image assets, or, if None of Filepath … Continued