In this course, you’ll learn the basics of Lightact. Each video is dedicated to one topic and most topics are then covered in more detail in dedicated courses.
Opening a project that uses a usb camera can cause a crash sometimes (depending on the camera). Steps to reproduce Create a project that uses a webcam (enabled in Devices window and its texture being used in Layer Layouts) Save it and open the project Workaround Not known. Fixed in 3.0.4
Art-Net listener node in the Devices window causes a crash when trying to delete it. Steps to reproduce Create an Art-Net listener node in the Devices window Check the Streaming checkbox Delete the node by clicking on ‘x’ Workaround Not known. Fixed in 3.0.4
This is an introduction to Lightact’s powerful Art-Net mapping. Learn about Fixture Editor, Fixture Connections and Fixture Placements to quickly map thousands of DMX pixels.
This course explains real-time rendering functionalities of Lightact. You’ll learn how to use 2D and 3D scenes to create textures or 3D particle systems in rendered real-time.
This course gives step-by-step introduction to integrating Lightact with 3rd party devices over TCP/UDP/OSC/MIDI and other types of messaging. Most approaches are very similar so you should be able to understand most integration just by watching one.
Art-Net is one of the most popular protocols for transmitting DMX data over the network. Lightact can both send and receive this type of data. Lightact can also receive Art-Net timecode. In this chapter, we’ll walk through setting up an Art-Net node to send DMX data to. We’ll also set … Continued
Lightact works with various USB cameras and video capture cards. They both use the same interface in the Devices window, which has been tested with various types of USB cameras and Datapath video capture cards. To read a texture from a video capture source the first step is to insert … Continued