Tearing of texture in Spout sender

Tearing of texture in Spout sender

At medium to high processing loads, Lightact’s Spout sender starts to tear the texture. It manifests with black areas on the texture. Steps to reproduce Create a working spout sender project so that you can watch the spout stream with a 3rd party spout receiver Increase the system load. You’ll see … Continued
TCP & UDP

TCP & UDP

Lightact allows you to send and receive TCP, UDP or OSC messages. The key differences between them are: UDP: an internet messaging protocol (User Datagram Protocol), that is very common in entertainment. It’s very fast but you don’t get a confirmation of a successful transmission. Art-Net is based on that … Continued
OSC

OSC

Lightact allows you to send and receive OSC messages. OSC stands for Open Sound Protocol (opensoundcontrol.org | Wikipedia page). The protocol is built on UDP but includes some features that make it more useful for entertainment. For example, an OSC packet can include several variables of different types. Receiving OSC To receive … Continued
Spout

Spout

Spout is a framework allowing you to share texture between different Windows applications. You can read more about it here. Lightact allows you to both send and receive textures with spout. Sending spout To send a texture from Lightact using spout you should first open the Devices window by pressing … Continued
Unreal Engine and Lightact Integration

Unreal Engine and Lightact Integration

Lightact integrates seamlessly with Unreal Engine 4. For those that do not know, Unreal Engine is a game and real-time rendering engine developed by Epic Games, Inc. Lightact allows you to use UE4’s awesome real-time rendering capabilities in combination with Lightact’s media server functionalities. Here at Lightact, we maintain a … Continued
Installing UE4 plugins

Installing UE4 plugins

Here at Lightact, we maintain a few UE4 plugins. At the time of writing, there are 2 of them: Spout-UE4 (forked from AleDel’s original) and Lightact-UE4. Spout-UE4 takes care of the texture sharing via spout and Lightact takes care of variable sharing and other things. They are all accessible on … Continued