Changing the resolution of a Thrower/Video screen with eDMX fixtures mapped to it causes a crash

Changing the resolution of a Thrower/Video screen with eDMX fixtures mapped to it causes a crash

Lightact crashes when you change the resolution of a Thrower or a Video screen that’s set up as the source of a Fixture or a Fixture placement. Steps to reproduce Create a Thrower or a Video screen Create an eDMX Fixture or a Fixture placement Set the Source of the … Continued
Blob tracking node is broken

Blob tracking node is broken

Blob tracking node is broken. Steps to reproduce Connect the node to a cvMat source and its cvMat output to a cvMat to texture node which should be connected to Render to canvas node. the texture won’t be passed to Render to canvas node and Lightact will probably crash. Workaround Not known. … Continued
cvMat resize node is broken

cvMat resize node is broken

cvMat resize node is broken. Steps to reproduce Connect the node to an active IP camera listener and cvMat to texture node which should be connected to Render to canvas node. the texture won’t be passed from IP camera listener to cvMat to texture node Workaround Use Texture resize node instead. … Continued
Texture warp node causes crash

Texture warp node causes crash

Texture warp node causes a crash. Steps to reproduce Create a Color palette (can be reproduced with other texture generators as well), Texture warp and Render to canvas node Connect them all together and connect Render to canvas to Run node Lightact crashes when the layer is alive. Workaround Use 2D … Continued
Texture rotate vertically flips the texture

Texture rotate vertically flips the texture

Texture rotate vertically flips the texture that’s connected to it. Steps to reproduce Create a Texture rotate node Connect a texture source to it. Leave the Angle at 0 and you’ll notice that it’s vertically flipped. Workaround Use a Texture flip node after. Fixed in 3.0.5
Spout sender vertically flips the texture

Spout sender vertically flips the texture

Spout sender vertically flips the texture that’s connected to it. Steps to reproduce Create a working Spout sender. Connect a texture to it. In an external Spout receiver observe the texture and you’ll notice that it’s vertically flipped. Workaround Use a Texture flip node before Spout sender. Fixed in 3.0.5